Wire bann???
Erstellt: Mi, 10. Aug 11 17:17Uhr
Kann man wegen der high FPS cfg von wire gebannt werden? Ich weiß is ne dumme frage aber ich habe von cfg's keine ahnung und will nichts riskieren
//FPS Config / Nettsetings by gluner.de || 4.4.2011 || ENGLISH AND GERMAN
// ---------------------------------------------------------------------------------------------------------------------------------
// SETTINGS THAT YOU MAY WISH TO CUSTOMISE
// EINSTELLUNGEN ZUM VERÄNDERN
// ---------------------------------------------------------------------------------------------------------------------------------
// To uncomment a section, remove the // from all but the description line!!
// Um die Netsettings freizuschalten musst du die // vor den Befehlen wegmachen!!!
// ALLES IN DIESEM BEREICH KÖNNT IHR ÄNDERN. BEI FRAGEN ENTWEDER AUF UNSEREM BLOG (insectz.de oder im forum eldov.de)
// ------------
// NET SETTINGS
// ------------
// Net settings for good connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS
// Net Einstellungen für gute Internet Verbindungen -- Um die Netsettings freizuschalten musst du die // vor den Befehlen wegmachen
//cl_cmdrate "67"
//cl_interp "0.0152"
//cl_interp_ratio "1"
//cl_lagcompensation "1"
//cl_pred_optimize "2"
//cl_smooth "0"
//cl_smoothtime "0.01"
//cl_updaterate "67"
//rate "60000"
// Net settings for moderate or bad internet connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS
// Net Einstellungen für mäßige oder schlechte Internet Verbindungen -- Um die Netsettings freizuschalten musst du die // vor den Befehlen wegmachen
//cl_cmdrate "40"
//cl_interp "0.025"
//cl_interp_ratio "1"
//cl_lagcompensation "1"
//cl_pred_optimize "2"
//cl_smooth "0"
//cl_smoothtime "0.01"
//cl_updaterate "40"
//rate "35000"
// ------
// SPRAYS
// ------
// Enable sprays -- not enabled by default
// Aktiviere Sprays - nicht standardmäßig aktiviert
//cl_playerspraydisable "0"
//r_decals "200"
//r_spray_lifetime "2"
// Disable sprays -- DELETE THIS SECTION IF YOU WANT SPRAYS ENABLED
// Deaktiviere Sprays - Lösche diesen Abschnitt, wenn du SPRAYS aktivieren möchtest
cl_playerspraydisable "1"
r_decals "0"
r_spray_lifetime "0"
// -------
// SHADOWS
// SCHATTEN
// -------
// Enable shadows -- not enabled by default
// Aktiviere Schatten - Standardmäßig aktiviert
mat_shadowstate "1"
r_shadowmaxrendered "11"
r_shadowrendertotexture "0" // Set this to 1 for high definition shadows
r_shadows "1"
// Disable shadows -- DELETE THIS SECTION IF YOU WANT SHADOWS ENABLED
// Deaktiviere Schatten - LÖSCHE diesen Abschnitt, wenn du die SCHATTEN deaktivieren willst
//mat_shadowstate "0"
//r_shadowmaxrendered "0"
//r_shadowrendertotexture "0"
//r_shadows "0"
// ---------------
// FACIAL FEATURES
// GESICHTSZÜGE
// ---------------
// Enable facial features -- not enabled by default
// Aktiviere Gesichtszüge - nicht standardmäßig aktiviert
//blink_duration "0.2"
//r_eyes "1"
//r_flex "1"
//r_lod "1"
//r_rootlod "1"
//r_teeth "1"
//flex_rules "1"
//flex_smooth "1"
// Disable facial features -- DELETE THIS SECTION IF YOU WANT FACIAL FEATURES ENABLED
// GESICHTSZÜGE DEAKTIVIERT -- Lösche diesen Abschnitt, wenn du GESICHTSZÜGE aktivieren möchtest
blink_duration "0"
r_eyes "0"
r_flex "0"
r_lod "2"
r_rootlod "2"
r_teeth "0"
flex_rules "0"
flex_smooth "0"
// --------
// RAGDOLLS
// --------
// Enable ragdolls -- not enabled by default
// Aktiviere Ragdolls -- nicht standardmäßig aktiviert
//cl_ragdoll_fade_time "15"
//cl_ragdoll_forcefade "0"
//cl_ragdoll_physics_enable "1"
//g_ragdoll_fadespeed "600"
//g_ragdoll_lvfadespeed "100"
//ragdoll_sleepaftertime "5.0f"
// Disable ragdolls -- DELETE THIS SECTION IF YOU WANT RAGDOLLS ENABLED
// Deaktiviere Ragdolls - Lösche diesen Abschnitt, wenn DU Ragdolls ENABLED haben willst
cl_ragdoll_fade_time "0"
cl_ragdoll_forcefade "1"
cl_ragdoll_physics_enable "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
ragdoll_sleepaftertime "0"
// ----
// GIBS
// Einschüsse und Wunden
// ----
// Enable gibs -- not enabled by default
// Einschüsse und Wunden anzeigen -- nicht standardmäßig aktiviert
//cl_phys_props_enable "1"
//cl_phys_props_max "128"
//props_break_max_pieces "-1"
//r_propsmaxdist "1000"
//violence_ablood "1"
//violence_agibs "1"
//violence_hblood "1"
//violence_hgibs "1"
// Disable gibs -- DELETE THIS SECTION IF YOU WANT GIBS ENABLED
// Einschüsse und Wunden ausgeblendet -- Lösche diesen Abschnitt, wenn DU Einschüsse und Wunden haben willst
cl_phys_props_enable "0"
cl_phys_props_max "0"
props_break_max_pieces "0"
r_propsmaxdist "1"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
// ---------------------------------------------------------------------------------------------------------------------------------
// END OF CUSTOMISATION
// HIER NICHTS ÄNDERN
// ---------------------------------------------------------------------------------------------------------------------------------
// Cleaning up and stopping debug flooding
// Aufräumen und Beenden von Debug Mode
adsp_debug "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_rumblescale "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_debug_postprocessing_effects "0"
// Graphical
// Graphisch
cl_burninggibs "0"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_muzzleflash_dlight_1st "0"
cl_show_splashes "0"
func_break_max_pieces "0"
glow_outline_effect_enable "0" // Cart glow effect, won't work in dx8 when set to 1, but this still gives a perf increase (good job valve)
lod_transitiondist "0"
mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_colcorrection_disableentities "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_excludetextures "1"
mat_fastnobump "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "0"
mat_forceaniso "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "128"
mat_hdr_level "0"
mat_levelflush "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "64"
mat_mipmaptextures "1"
mat_monitorgamma "1.6"
mat_motion_blur_enabled "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_reducefillrate "1"
mat_reduceparticles "1" // I see no difference but apparently it works for some
mat_specular "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "1"
mat_vsync "0"
mat_wateroverlaysize "0"
mp_usehwmmodels "0"
mp_usehwmvcds "0"
muzzleflash_light "0"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_solid_maxalpha "0"
rope_solid_maxwidth "0"
rope_solid_minalpha "0"
rope_solid_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_avglight "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_drawspecificstaticprop "0"
r_dynamic "0"
r_eyemove "0"
r_fastzreject "-1" // Some ATI cards aren't autodetected, if you know that your card supports it, try setting it to 1.
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "1"
r_lightaverage "0"
r_lightcache_zbuffercache "0
//FPS Config / Nettsetings by gluner.de || 4.4.2011 || ENGLISH AND GERMAN
// ---------------------------------------------------------------------------------------------------------------------------------
// SETTINGS THAT YOU MAY WISH TO CUSTOMISE
// EINSTELLUNGEN ZUM VERÄNDERN
// ---------------------------------------------------------------------------------------------------------------------------------
// To uncomment a section, remove the // from all but the description line!!
// Um die Netsettings freizuschalten musst du die // vor den Befehlen wegmachen!!!
// ALLES IN DIESEM BEREICH KÖNNT IHR ÄNDERN. BEI FRAGEN ENTWEDER AUF UNSEREM BLOG (insectz.de oder im forum eldov.de)
// ------------
// NET SETTINGS
// ------------
// Net settings for good connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS
// Net Einstellungen für gute Internet Verbindungen -- Um die Netsettings freizuschalten musst du die // vor den Befehlen wegmachen
//cl_cmdrate "67"
//cl_interp "0.0152"
//cl_interp_ratio "1"
//cl_lagcompensation "1"
//cl_pred_optimize "2"
//cl_smooth "0"
//cl_smoothtime "0.01"
//cl_updaterate "67"
//rate "60000"
// Net settings for moderate or bad internet connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS
// Net Einstellungen für mäßige oder schlechte Internet Verbindungen -- Um die Netsettings freizuschalten musst du die // vor den Befehlen wegmachen
//cl_cmdrate "40"
//cl_interp "0.025"
//cl_interp_ratio "1"
//cl_lagcompensation "1"
//cl_pred_optimize "2"
//cl_smooth "0"
//cl_smoothtime "0.01"
//cl_updaterate "40"
//rate "35000"
// ------
// SPRAYS
// ------
// Enable sprays -- not enabled by default
// Aktiviere Sprays - nicht standardmäßig aktiviert
//cl_playerspraydisable "0"
//r_decals "200"
//r_spray_lifetime "2"
// Disable sprays -- DELETE THIS SECTION IF YOU WANT SPRAYS ENABLED
// Deaktiviere Sprays - Lösche diesen Abschnitt, wenn du SPRAYS aktivieren möchtest
cl_playerspraydisable "1"
r_decals "0"
r_spray_lifetime "0"
// -------
// SHADOWS
// SCHATTEN
// -------
// Enable shadows -- not enabled by default
// Aktiviere Schatten - Standardmäßig aktiviert
mat_shadowstate "1"
r_shadowmaxrendered "11"
r_shadowrendertotexture "0" // Set this to 1 for high definition shadows
r_shadows "1"
// Disable shadows -- DELETE THIS SECTION IF YOU WANT SHADOWS ENABLED
// Deaktiviere Schatten - LÖSCHE diesen Abschnitt, wenn du die SCHATTEN deaktivieren willst
//mat_shadowstate "0"
//r_shadowmaxrendered "0"
//r_shadowrendertotexture "0"
//r_shadows "0"
// ---------------
// FACIAL FEATURES
// GESICHTSZÜGE
// ---------------
// Enable facial features -- not enabled by default
// Aktiviere Gesichtszüge - nicht standardmäßig aktiviert
//blink_duration "0.2"
//r_eyes "1"
//r_flex "1"
//r_lod "1"
//r_rootlod "1"
//r_teeth "1"
//flex_rules "1"
//flex_smooth "1"
// Disable facial features -- DELETE THIS SECTION IF YOU WANT FACIAL FEATURES ENABLED
// GESICHTSZÜGE DEAKTIVIERT -- Lösche diesen Abschnitt, wenn du GESICHTSZÜGE aktivieren möchtest
blink_duration "0"
r_eyes "0"
r_flex "0"
r_lod "2"
r_rootlod "2"
r_teeth "0"
flex_rules "0"
flex_smooth "0"
// --------
// RAGDOLLS
// --------
// Enable ragdolls -- not enabled by default
// Aktiviere Ragdolls -- nicht standardmäßig aktiviert
//cl_ragdoll_fade_time "15"
//cl_ragdoll_forcefade "0"
//cl_ragdoll_physics_enable "1"
//g_ragdoll_fadespeed "600"
//g_ragdoll_lvfadespeed "100"
//ragdoll_sleepaftertime "5.0f"
// Disable ragdolls -- DELETE THIS SECTION IF YOU WANT RAGDOLLS ENABLED
// Deaktiviere Ragdolls - Lösche diesen Abschnitt, wenn DU Ragdolls ENABLED haben willst
cl_ragdoll_fade_time "0"
cl_ragdoll_forcefade "1"
cl_ragdoll_physics_enable "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
ragdoll_sleepaftertime "0"
// ----
// GIBS
// Einschüsse und Wunden
// ----
// Enable gibs -- not enabled by default
// Einschüsse und Wunden anzeigen -- nicht standardmäßig aktiviert
//cl_phys_props_enable "1"
//cl_phys_props_max "128"
//props_break_max_pieces "-1"
//r_propsmaxdist "1000"
//violence_ablood "1"
//violence_agibs "1"
//violence_hblood "1"
//violence_hgibs "1"
// Disable gibs -- DELETE THIS SECTION IF YOU WANT GIBS ENABLED
// Einschüsse und Wunden ausgeblendet -- Lösche diesen Abschnitt, wenn DU Einschüsse und Wunden haben willst
cl_phys_props_enable "0"
cl_phys_props_max "0"
props_break_max_pieces "0"
r_propsmaxdist "1"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
// ---------------------------------------------------------------------------------------------------------------------------------
// END OF CUSTOMISATION
// HIER NICHTS ÄNDERN
// ---------------------------------------------------------------------------------------------------------------------------------
// Cleaning up and stopping debug flooding
// Aufräumen und Beenden von Debug Mode
adsp_debug "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_rumblescale "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_debug_postprocessing_effects "0"
// Graphical
// Graphisch
cl_burninggibs "0"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_muzzleflash_dlight_1st "0"
cl_show_splashes "0"
func_break_max_pieces "0"
glow_outline_effect_enable "0" // Cart glow effect, won't work in dx8 when set to 1, but this still gives a perf increase (good job valve)
lod_transitiondist "0"
mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_colcorrection_disableentities "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_excludetextures "1"
mat_fastnobump "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "0"
mat_forceaniso "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "128"
mat_hdr_level "0"
mat_levelflush "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "64"
mat_mipmaptextures "1"
mat_monitorgamma "1.6"
mat_motion_blur_enabled "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_reducefillrate "1"
mat_reduceparticles "1" // I see no difference but apparently it works for some
mat_specular "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "1"
mat_vsync "0"
mat_wateroverlaysize "0"
mp_usehwmmodels "0"
mp_usehwmvcds "0"
muzzleflash_light "0"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_solid_maxalpha "0"
rope_solid_maxwidth "0"
rope_solid_minalpha "0"
rope_solid_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_avglight "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_drawspecificstaticprop "0"
r_dynamic "0"
r_eyemove "0"
r_fastzreject "-1" // Some ATI cards aren't autodetected, if you know that your card supports it, try setting it to 1.
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "1"
r_lightaverage "0"
r_lightcache_zbuffercache "0









